Skills
Skills database: every combat skill
Every combat skill in the game with its cooldown, duration and attribute scaling, plus all 18 party buffs, 9 solo buffs and the four category passives. Filter by skill line, search by name, or click a column head to sort. Numbers come from the official Soul's Remnant wiki and were last read on September 29, 2026 — if the game patches, this page changes first.
Combat skills
| Skill | Line | CD | Duration | Melee scaling | Range scaling | Magic scaling | Faith scaling |
|---|---|---|---|---|---|---|---|
| Slash | Melee | 0.5s | — | 75.4% + 23.4%/Lv | — | — | — |
| Heavy Strike | Melee | 2.6s | — | 1938.4% + 123.6%/Lv | — | — | 908.9% + 56.5%/Lv |
| Onslaught | Melee | 1.2s | 0.7 + 0 sec/Lv | 46.3% + 5.47%/Lv | 23.2% + 2.4%/Lv | 22.4% + 2.4%/Lv | 23.2% + 2.4%/Lv |
| Upward Strike | Melee | 2.6s | 1.2 + 0 sec/Lv | 179.2% + 25.8%/Lv | — | — | — |
| Grapple Strike | Melee | 3.9s | 3.5 + 0.1 sec/Lv | 1477.9% + 151.2%/Lv | 671.1% + 77.6%/Lv | — | 623.9% + 71.7%/Lv |
| Nova | Faith | 1.7s | — | — | — | — | 160% + 80%/Lv |
| Revitalize | Faith | 8.5s | — | 112.4% + 121.8%/Lv | — | — | 559.5% + 260.8%/Lv |
| Burst Shield | Faith | 5.0s | 2.5 sec | 12.2% + 26.3%/Lv | — | — | 100.8% + 32.7%/Lv |
| Dark Fire | Faith | 5.0s | — | 34% + 21%/Lv | — | — | 57% + 28%/Lv |
| Smite | Faith | 12.0s | — | 235.5% + 251.1%/Lv | — | — | 635.5% + 441.1%/Lv |
| Ninja Throw | Range | 0.4s | — | — | 58.4% + 19.7%/Lv | — | — |
| Dash | Range | 1.5s | 0.5 sec | — | — | — | — |
| Cursed Throw | Range | 3s | 15 sec | — | — | 56.8% + 25%/Lv | — |
| Siphon | Range | 3.2s | — | — | 219% + 87%/Lv | 178.9% + 59.7%/Lv | — |
| Seirei | Range | 2.2s | — | — | 81% + 27%/Lv | 54.9% + 18.4%/Lv | 54.9% + 18.4%/Lv |
| Triple Throw | Range | 1.2s | — | — | 50.5% + 15.5%/Lv | 26% + 11%/Lv | — |
| Magic Burst | Magic | 0.8s | — | — | — | 315.4% + 42%/Lv | — |
| Gust | Magic | 3.6s | — | — | — | 1170% + 145%/Lv | 690.1% + 100%/Lv |
| Soul Bomb | Magic | 2.4s | — | — | — | 1000% + 100%/Lv | 560% + 65%/Lv |
| Blink | Magic | 1.0s | — | — | — | — | — |
| Flame Barrage | Magic | 4.8s | 1.05s | — | — | 200.1% + 33.5%/Lv | 98.9% + 22.2%/Lv |
| Star Fall | Range + Magic | 6.0s | 5s | — | 95.9% + 16.6%/Lv | 186.2% + 31.5%/Lv | — |
| Gravity Well | Magic | 8.4s | 5s | — | — | 173.6% + 21.6%/Lv | — |
| Arcane Surge | Magic | 6.0s | 5.5s | — | — | 193.6% + 23%/Lv | 83.1% + 12%/Lv |
| Shield Bash | Melee + Faith | 1.4s | — | 800% + 50%/Lv | — | — | 800% + 50%/Lv |
| Shield Slam | Melee + Faith | 3.9s | 0.5 sec | 2281.1% + 152.2%/Lv | — | 1115.2% + 85.1%/Lv | 2036.6% + 138%/Lv |
| Punishment | Melee + Faith | 3.5s | 1.5 + 0 sec/Lv | 400% + 25%/Lv | — | — | 400% + 25%/Lv |
| Force of Will | Melee + Faith | 9.0s | 5 + 0 sec/Lv | 15.7% + 5.5%/Lv | — | — | 9.8% + 5.5%/Lv |
| Divine Thorn | Melee + Faith | 1.0s | — | — | — | — | — |
| Cross Strike | Melee + Faith | 9.0s | 1 + 0 sec/Lv | 2610% + 165%/Lv | — | — | 2610% + 165%/Lv |
| Messenger | Range + Faith | 8.0s | 30s | — | 180% + 90%/Lv | — | 180% + 90%/Lv |
| Holy Arrow | Range + Faith | 1.4s | — | — | 75% + 45%/Lv | — | 75% + 45%/Lv |
| Holy Field | Range + Faith | 12.0s | 5.4 + 0.1/Lv sec | — | 150% + 75%/Lv | — | 150% + 75%/Lv |
| Flare Arrow | Range + Faith | 6.0s | — | — | 110% + 50%/Lv | — | 60% + 35%/Lv |
| Medishot | Range + Faith | 7.5s | 6s | — | 160% + 75%/Lv | — | 160% + 75%/Lv |
| Soul Shot | Range + Magic | 1.0s | — | — | 90% + 45%/Lv | 8.5% + 28%/Lv | — |
| Arrow Rain | Range + Magic | 3.6s | — | — | 64% + 32%/Lv | 8.2% + 21.3%/Lv | 8.2% + 21.3%/Lv |
| True Shot | Range + Magic | 4.0s | 15s | — | 116% + 52%/Lv | 67.5% + 34%/Lv | — |
| Arrow Storm | Range + Magic | 4.8s | 1s | — | 58% + 29%/Lv | 8.5% + 20.4%/Lv | — |
| Realm Piercing Arrow | Range + Magic | 9.6s | — | — | 700% + 350%/Lv | 700% + 350%/Lv | — |
| Heaven Arrow | Range + Magic | 7.6s | 5s | — | 30% + 12%/Lv | 8.5% + 8.5%/Lv | 8.5% + 8.5%/Lv |
| Magic Slash | Melee + Magic | 0.5s | — | 60% + 29.4%/Lv | — | 60% + 29.4%/Lv | — |
| Lunar Step | Melee + Magic | 4.5s | — | 100% + 45%/Lv | — | 100% + 45%/Lv | — |
| Crescent Slash | Melee + Magic | 3.1s | — | 270.1% + 137.3%/Lv | — | 150.7% + 110.7%/Lv | — |
| Crimson Moon | Melee + Magic | 16.0s | 1.8 sec | 140% + 70%/Lv | — | 140% + 70%/Lv | — |
| Flash Strike | Melee + Magic | 3.0s | — | 110% + 62%/Lv | — | 110% + 62%/Lv | — |
| Whirlwind | Melee + Magic | 7.2s | 3.05 sec | 80% + 39%/Lv | — | 80% + 39%/Lv | 42% + 18%/Lv |
| Dash Strike | Melee + Range | 2.6s | 0.45 sec | 284.2% + 94.2%/Lv | 141.4% + 67.8%/Lv | — | — |
Scaling reads "base% + % per level". A dash means the skill has no published scaling for that attribute.
Party buffs
Buff allies share; you also get the effect yourself.
| Buff | Line | CD | Duration | What it does |
|---|---|---|---|---|
| Nimble | Range + Magic | 1.0s | — | Don't take damage for a while and you'll be rewarded with Range and Magic damage. The next hit you would take also misses and further strengthens you. Nearby allies gain 15% dodge chance. |
| Companion | Range + Magic | 1.0s | — | Summon a hawk that has a chance to repeat your attacks at full strength (Shadow Twin does not trigger the hawk), as well as boost the Accuracy and Damage Balance of you and nearby allies. Lowers MP regeneration. |
| Bullseye | Range | 10s | 84 + 6 sec/Lv | Increases Crit Rate, and further increases it based on your LUK and DEX. Nearby allies get half. |
| Arrow Infusion | Range + Faith | 1.0s | — | All of your Crit Rate/Damage turn into Elemental Chance/Potency. Projectiles lower the attack and defense of enemies they hit. Nearby allies get some Elemental Chance. Lowers MP regeneration. |
| Life Line | Range + Faith | 5.0s | — | Choose one partner, and you share a portion of each others' damage, defense, and Max HP. If your partner would die, the link breaks and they are instead saved with 15% of their Max HP at the cost of you taking half of your Max HP as damage. Does not work with Armor Link. |
| Armor Link | Faith | 600s | Choose one partner, and not only is some of the damage they take redirected to you, but they also get to heal (at half effectiveness) whenever you are healed. | |
| Divine Blessing | Faith | 5.0s | 126 + 6/Lv sec | Increases EXP, Skill EXP, and Faith damage. Nearby allies get half. |
| Divine Protection | Faith | 120.0s | 24 + 4/Lv sec | Upon cast, you and allies near you gain a buff that blocks one lethal hit. Leaves everyone at a higher percentage of HP than Life Line. |
| Elemental Charge | Faith | 1.0s | — | Increases your Elemental Chance and adds a special instance of damage to every proc. Nearby allies gain half the Elemental Chance. |
| Bloodlust | Melee | 40.1s | 40s | You take 25% more damage, but gain Global Damage and HP regeneration when you are hit up to a cap. Nearby allies gain a quarter of your damage bonus. |
| Vanguard | Melee + Faith | 1.0s | 0.5 + 0 sec/Lv | You create a golden bubble centered on you that redirects a portion of the damage taken by allies within the bubble, to you. Each enemy within the bubble takes more damage from you and also raises your Defense. |
| Perseverance (Skill) | Melee + Faith | 30.0s | 13.2 + 0.4 sec/Lv | Your character enlarges, gaining Max HP, Defense, Melee damage, and Faith damage. Nearby allies gain half your bonus Max HP and a quarter of your bonus damage. |
| Divine Benevolence | Melee + Faith | 1.0s | — | Taking damage restores the health of nearby allies. Lowers MP regeneration. |
| Phasing | Melee + Magic | 1.0s | — | You leave afterimages behind you as you gain Speed, Dodge Chance, and Global Damage. Nearby allies gain half of the Speed. Lowers MP regeneration. |
| Blood Sacrifice | Melee + Magic | 1.2s | — | Taking damage grants you MP, spending MP grants you shield, and casting skills can take from your HP if your MP is too low. Boosts your Melee damage and Magic damage. The two nearest allies gain half of your damage-converted MP, with all nearby allies gaining half of your MP-converted shield. |
| Blue Moon | Melee + Magic | 50.0s | 4.26 + 0.37/Lv sec | Burst buff that increases the Speed of you and nearby allies, as well as reduces the damage you take by 90% and the damage nearby allies take by a quarter of that. |
| Mana Shield | Magic | 1.0s | — | Halves HP damage taken by redirecting it to MP, while also increasing your Shield, MP regeneration, Magic damage and Faith damage. Nearby allies gain the full shield bonus. |
| Focused Mind | Magic | 1.0s | — | Increase your highest damage stat, while all other damage stats are decreased. Nearby allies gain a boost to their highest damage stat. Lowers MP regeneration. |
"Solo" buffs
Self-buffs that the wiki groups separately from the party list.
| Buff | Line | CD | Duration | What it does |
|---|---|---|---|---|
| Shadow Step | Range | 12.0s | 2.61 + 0.11/Lv sec | Instantly turn invisible for a short while, moving faster and dodging everything. When you reappear, deal more Global damage. |
| Shadow Twin | Range | 4s | 15 sec | Every one of your attacks repeat at a reduced effectiveness, and if you would take lethal damage while this buff is on you are left at 1 HP instead and the buff goes on a long cooldown. |
| Feather Jump | Range + Magic | 8.0s | 6.5s | Using this skill launches you up, and for the skill's duration you fall slower and deal more Global damage until you hit the ground. |
| Clarity | Range + Faith | 1.0s | — | While active you deal more damage to enemies afflicted with at least one debuff. Lowers MP regeneration. |
| Dedication | Faith | 1.0s | — | All of your healing and shielding is strengthened. |
| Taunt | Melee | 45.0s | 6 sec | Periodically roar to grab the attention of nearby enemies, with every enemy within range granting you Speed, Defense, and Global Damage up to a cap. |
| Undying | Melee | 1.0s | — | Damage you take converts to a bleed over time, where killing enemies reduces the bleed by 25% and hitting a boss reduces by 2%. Lowers MP regeneration. |
| Empower | Magic | 4.0s | 3 sec | A Unique buff that binds to another skill to increase only that skill's damage, as well as size. |
| Familiar | Magic | 1.0s | — | Choose and summon 2 of the 5 following pets, each with their own bonuses: a turtle, a cat, a rabbit, a bat, a snake. Lowers MP regeneration. |
Category passives
Each combat line has a passive that levels as you gain that line's Skill EXP, up to level 99. On top of the % damage perk every 3 levels, these are the extra breakpoints.
| Line passive | Extra perks at level breakpoints |
|---|---|
| Melee | Every 5 levels: +2 Max HP · Every 8 levels: +1 Defense · Every 12 levels: +1 HP Regeneration per tick |
| Range | Every 6 levels: +1% Crit Rate and +1 HP-on-hit chance · Every 8 levels: +1 MP-on-hit chance |
| Magic | Every 2 levels: +2 Shield · Every 5 levels: +2 Max MP · Every 12 levels: +1 MP Regeneration per tick |
| Faith | Every 5 levels: +1% Elemental Potency · Every 6 levels: +1% Damage Reduction · Every 9 levels: +1% Elemental Chance |
Where this data comes from
Everything above was read from the official Soul's Remnant wiki on September 29, 2026. Cooldowns, durations and scaling are the wiki's current tables; the game patches frequently, so treat numbers as "correct at that date" rather than permanent.
For how the skill system actually works — skill points, activation costs, macros and leveling — see the skills and skill tree guide, and for the kits people are actually running, the best builds page. All of it is free-to-play; the game is on Steam.