Tools
Stat & skill point planner
Every level hands you 5 stat points, and by the time you reach the level 20+ zones you are deciding where a couple of hundred points live. Fill the rows below and the planner checks your split, shows the crit rate your LUK actually buys, and works out what your level pays in skill points too. Everything is arithmetic on published wiki numbers — nothing is saved to a server, and reloading restores your own draft from this browser only.
1 · What your level pays out
Stat points earned
145
5 points × 29 level-ups
Skill points · Skills page rate
20
2 per 4 levels + 3 per 12 levels
Skill points · Stats page rate
39
1 per level + 1 per 5 + 1 per 10
The official wiki gives two different skill point rates on two different pages, so this planner shows both and labels which page each one came from. Take whichever your own level-ups match — the spread is the wiki’s uncertainty, not ours.
Stat points assume you started at level 1 with none banked — if you already spent points, count them as allocated in the next section.
2 · Spend them
Six attributes take points. The readouts under the rows check the split against this site's build-guide guideline and show what your LUK is worth in crit rate.
STR Strength
Increases Melee Attack Damage.
DEX Dexterity
Increases Ranged Attack Damage.
INT Intelligence
Increases Magic Damage.
SPR Spirit
Increases Faith damage and slightly increases Magic damage.
Also raises maximum MP with every point, and MP regeneration at breakpoints.
CON Constitution
Slightly increases Melee and Faith damage.
Raises maximum HP, HP regen and Defense — regen and Defense move at breakpoints.
LUK Luck
Increases Critical Hit Chance, with a slight increase to Range damage.
Every 2 points is about 1.5% crit until roughly 60 LUK, then the return decays.
Allocated 0 / 145
Left 145
Add points to the rows and the verdict appears here.
CON share
0%
Guideline 25–30%
Damage stats : CON
—
Guideline about 3 : 1
Crit rate from LUK
0%
Official formula
Official formula: Crit Rate = −1 + 2 / (1 + e^(−0.016·LUK)). A quick estimate under 60 LUK is LUK × 0.75 — every 2 points is about 1.5%. Past roughly 61 LUK the multiplier decays, and near 90 LUK it takes about 3 points to buy 1%.
The 25–30% CON target and the roughly 3:1 damage-to-CON split are a player-strategy guideline, not an official balance statement. It is what the build guides on this site assume.
3 · What the skill points buy
Activating a combat skill costs between 1 and 3 points at level 1, and every further level costs 1 more point, up to learned level 20. The wiki does not publish which skills sit at 1, 2 or 3, so any loadout total is a range: × 1 point per skill at the cheap end, × 3 at the expensive end.
| You run | Points to activate at level 1 | Each extra active level costs |
|---|---|---|
| 13 skills (full bar) | 13–39 | +13 |
| 8 skills | 8–24 | +8 |
| 4 skills | 4–12 | +4 |
Set your level above and the fit check appears here.
You can run 13 combat skills at once: your basic attack plus 12 more.
A skill keeps levelling in the background when you run out of points — it gains learned levels but not active levels, so its damage stays where your points left it.
Buffs cost zero skill points no matter how high they are, and life skills never need points either. Buff slots are a separate limit: 2 by default, 3 once the level 60 Unlocking Potential quest is done.
What this planner will not tell you
- Icon attributes — Melee/Range/Magic/Faith Damage, Speed, Defense, the four attack speeds, Jump and Critical Hit Rate — cannot be raised with stat points at all. Those come from equipment.
- SPR and CON scale partly in breakpoints: SPR always adds maximum MP per point but only raises MP regeneration after certain thresholds, and CON behaves the same way for HP regeneration and Defense. The wiki states the breakpoints exist but does not publish the numbers yet, so this planner does not pretend to know them.
- Respecs are free below level 10. At level 10 and up you can reset once per real-life hour, and each reset costs a rising amount of Soul Crystal based on your player level — so a plan is worth thirty seconds before you spend 145 points, even though a mistake is not permanent.
Sources
- Official wiki — Player Stats page (5 points per level, the six attributes, respec rules, crit formula). Last edited Aug 21, 2026.
- Official wiki — Skills page (skill point rate, activation costs, 13-skill cap, zero-point buffs). Last edited Sep 12, 2026.
- The 25–30% CON guideline and the 3:1 split are player strategy from this site’s build guides, labelled as such on every readout.
Numbers last read from the official wiki on September 29, 2026. If a patch changes the point rates, this page changes first — the skills database tracks the tree itself, and the current builds show finished allocations.